Duke Nukem Time To Kill, GT Interactive

The pace of the advert accelerates with the rhythm of the soundtrack, cutting from game play to logo build. The type 'Have' comes together in two halves, in sync to the sound of a rifle loading. This repeats for the words 'you', 'got', 'time' and 'to'. The final word in the title of this game, ‘kill’ is disallowed by advertising standards. In its place the four PlayStation symbols shoot in to the sound of rifle shots, quickly followed by a falling sheet of flame to unveil the game’s full new branding.

You may also like

Beacons Vision Delivery Plan
ProjectBox
Ceramica
MCA Print
Freakshow
CLC Connect
Manchester Art Gallery, Friends
Avnet Direct Mail Campaign
HMV Directional Signage
Manchester Art Gallery, Annual Dinner Invitation 2005
Back to Top